Tiled Sprites
Tiled sprites in GDevelop allow you to create repeating patterns or seamless backgrounds by tiling a sprite image across an object. This is useful when you want to create large areas with a consistent texture or pattern without the need for separate objects.
To use a tiled sprite, follow these steps:
Import the sprite: First, you need to import the sprite image that you want to use as a tile. Go to the Assets tab in the Project Manager menu and click on the Import button to add the sprite to your project.
Create a new object: Once you have imported the sprite, go to the Objects tab in the Project Manager menu and click on the New Object button. Choose the Sprite object type.
Set the tiled sprite behavior: In the Object Properties panel for the newly created sprite object, click on the Behaviors tab. Add the Tiled Sprite behavior to the object.
Configure the tiled sprite: With the Tiled Sprite behavior selected, you can adjust various settings such as the size of the tiles, the sprite image to use, and the tiling mode. Experiment with these settings to achieve the desired effect for your tiled sprite.
Place the tiled sprite in the scene: Drag and drop the tiled sprite object from the Objects tab onto the scene editor. You can then adjust its position, size, and other properties using the scene editor's tools.
Now you have a tiled sprite in your scene. When you run the game, the tiled sprite will repeat the sprite image across the object's surface, creating a seamless pattern or background.
Tiled sprites can be useful for creating tile-based games, side-scrolling platforms, or any other scenarios where you need repeating patterns or backgrounds.
With the tiled sprite feature in GDevelop, you have a versatile tool to create visually appealing and efficient designs for your game.
Continue exploring the other features and capabilities of GDevelop to unleash your creativity and bring your game ideas to life!