📄️ What are Conditions
Conditions in Gdevelop are used to define specific requirements that must be met for certain actions or events to occur within your game. They allow you to create logic and control the flow of your game based on certain circumstances.
📄️ At Beginning of Scene
The "At Beginning of Scene" event in GDevelop is a condition that triggers actions when a specific scene starts or restarts. This event is useful for initializing variables, setting up the initial state of objects, or performing any other tasks that need to be done when a scene begins.
📄️ On Key press
The "On Key press" condition in Gdevelop allows you to trigger events when a specific key or combination of keys is pressed.
📄️ On Collision
The "On Collision" condition in Gdevelop allows you to trigger events when two objects collide with each other in your game. This can be useful for implementing various gameplay mechanics, such as detecting when a player character touches an enemy or when a projectile hits a target.